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Old Aug 20, 2010, 09:04 PM // 21:04   #241
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Originally Posted by kanuks View Post
Hell yes. Some peoples don't like wasting time finding a pug or don't happen to play at the same time most guildies does. Even with guildies it takes like an hour to form a group. I have no problems doing every single areas that has access to henchies in hard mode only with h/h and thats how I enjoy the game. I know many other players feels exactly the same.

GW2 is slowly disapointing me...

First they remove the move-with-mouse function and then they removes heroes and henchies. I feel like they're doing mistakes because many players enjoys the game that way.

To Faowri :

Well that is pretty sad. How will we be able to solo the end game areas designed for 8 players... How are they gonna tune this up? Give the solo players huge bonuses to life, armor and damage? In my opinion this is ridiculous. A part I really liked about heroes is that we can try so much possibilities... It's like we no longer have only 8 skills, we have 36. I still don't get why they are "regressing" the game like that...

Regressions :

Can no longer move using the mouse : check
No more heroes and henchmens : check

Is it me or they're trying to replicate wow? What they don't seem to get is that the peoples playing guild wars usually don't like wow.
Check the info dude. GW2 will first of all be soloable, will in some ways seem more like WoW and in others be even more distant from it, and you will be able to bring Companions, instead of heroes.
Don't judge a book by its cover
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Old Aug 21, 2010, 03:07 PM // 15:07   #242
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^ They removed companions, but you're right on pretty much everything else. I doubt we'll be able to do dungeons (endgame) by ourselves, however.
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Old Sep 06, 2010, 06:27 PM // 18:27   #243
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Anyone for the quest ?

IGN: Crazy Saya
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Old Sep 10, 2010, 08:42 AM // 08:42   #244
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Did it with my assassin with H/H in normal mode. Popped a conset + used cupcakes...It was ridiculously easy as a result...Didn't wipe once. edit: Didn't actually have a single death...Not even Alesia died.

Basic hero builds went something like this:

AOTL Necro with protective spirit, spirit bond, dwaynas sorrow, blood ritual and well of the profane (I don't know if well made any difference I actually forgot to change it)

Panic Mesmer with Wastrels Demise

Splinter/Barrage Ranger

Alesia (probably not needed, but she might have helped abit)

I was an assassin which wasn't the ideal profession to me at first. I used a tanking build to reduce most damage to 0 with max domination magic so I could pile on the damage with wastrel's demise when panic was in full swing so I wasn't just tanking. I really had to body block to try and take the heat off the others...They still went for the others but they had height advantage

Strat: Let the h/h sit behind first barricade while you tank on the other side...When the enemies get too much or the rangers there start to die, shift to the next lot of rangers on the hill sitting above the choke point. The enforcers that spawned behind the barrier the once weren't a problem.

It was actually kind of disgustingly easy but I suppose consets will do that. All heroes did pretty damn well at their parts too. Also I wasted the shield that Blimm and co give you as well cause the perfected bow boss stayed too far away and I had to go out of the safety zone to attack him because he wouldn't pull due to my allies rezzing.
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Old Sep 11, 2010, 05:07 PM // 17:07   #245
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Originally Posted by vader View Post
Bring Panic. Game over.
That's the post I was looking for.
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Old Oct 25, 2010, 11:27 PM // 23:27   #246
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done it on fourth try
pick-up group + dunkoro
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Old Oct 26, 2010, 12:44 AM // 00:44   #247
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I did it with 3 heroes with my ele.

But I'll wait for the hero-filled parties with a couple of characters just to try it.
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Old Oct 26, 2010, 01:27 AM // 01:27   #248
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Did it with 3-heroes on one account + 1-hero from my second account, so I get double the drops/rewards in one try. Completed it this way for all my 16 pve characters across both accounts.
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Old Oct 26, 2010, 12:59 PM // 12:59   #249
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Quote:
Originally Posted by Gift3d View Post
as you can see, many people including myself have done this even before all the pve skills with relative ease.

oop! looks like it's time to get better at da game!
Seconded.

It is not the mission that is "daft", the players are. But they are unwilling to improve. GW was much harder years ago. We have gotten soft and ultra casual.

So players are not able to do it with heroes and henchies, not able to cooperate with other "daft" players, no friends online... what to do?

Go on the forum and whine, bitch, ask for making the game even easier than it is behind the veil...?

No. See quote.


P.S..: 7 Heroes parties are apparently coming, I think that should make things easy enough.
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Old Oct 26, 2010, 08:21 PM // 20:21   #250
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Can those of you going "lol it waz so ez" answer a couple of questions for me about using heroes?

What was the placement of your heroes exactly? Did you maintain one chokepoint or move around?

Did you use a tank (as in one person getting all the aggro initially, not just frontline melee with PS/SoA)?

How much micro did you use for your heroes?

Did you use any cons (not just consets, DP removal, candy, etc)?

I managed to do it with H/H, although it was pretty dicey (no cons). I haven't had much luck helping a friend do it with heroes, even though we've tried variations of the usual meta builds.

It feels like the main problem is positioning. When I did it with H/H, it was because the mobs were in just the right spot to get blown up by Splinter Weapon/etc. On the later groups, it seems like a small difference in positioning (complicated by the NPCs aggroing stuff and possibly keeping mobs away from the aoe sweet spot) can be the difference between winning and wiping.
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Old Oct 26, 2010, 08:26 PM // 20:26   #251
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Quote:
Originally Posted by viespea View Post
Anyone for the quest ?

IGN: Crazy Saya
^ this ^
I need to do this quest for the first time on my Monk. IE: I've never even seen it before b/c I quit the game for a month right as it came out so I missed doing it with all my Guildies. ...I'm one of the better Monk players in PvE if you can believe it but my Heroes kinda suck (they're all setup for concept builds like pets, prots, touching, & smiting). I'm not above bribery either (2 full Con-sets to whoever can guide us through it).
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Old Nov 03, 2010, 08:47 AM // 08:47   #252
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Finally got this done...............sheeesh those weapons are Fugly.....
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Old Nov 03, 2010, 09:23 AM // 09:23   #253
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Quote:
Originally Posted by Lest121 View Post
Finally got this done...............sheeesh those weapons are Fugly.....
I quite like the staff, but yeah the sword is just a bowie knife.
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Old Nov 03, 2010, 05:46 PM // 17:46   #254
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Spear is hawt. Not bought anything else yet; though the war horn things aren't nearly shiny enough =(
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Old Nov 03, 2010, 07:18 PM // 19:18   #255
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Quote:
Originally Posted by Skyy High View Post
^ They removed companions, but you're right on pretty much everything else. I doubt we'll be able to do dungeons (endgame) by ourselves, however.
I don't see why anybody even wanna play an """""""""""""""ONLINE"""""""""""" game if you don't intend to play online, that's kinda selfish thinking.
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Old Nov 03, 2010, 11:15 PM // 23:15   #256
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There are a bunch of good roles for it:
Warrior Tank
Barrage Ranger/Panic Mesmer/Aura of the Lich or Other type of MM/Rit with Splinter Weapon and AoEs/Ele with AOE
Healers
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Old Nov 03, 2010, 11:50 PM // 23:50   #257
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Originally Posted by kanuks View Post
Hell yes. Some peoples don't like wasting time finding a pug or don't happen to play at the same time most guildies does. Even with guildies it takes like an hour to form a group. I have no problems doing every single areas that has access to henchies in hard mode only with h/h and thats how I enjoy the game. I know many other players feels exactly the same.
Sounds like those people fail to realize that it's an online multiplayer game. If you want to play a game by yourself, don't waste your time playing an online game and then crying on forums about it.
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Old Nov 04, 2010, 12:17 AM // 00:17   #258
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Quote:
Originally Posted by Williwaw87 View Post
There are a bunch of good roles for it:
Warrior Tank
Barrage Ranger/Panic Mesmer/Aura of the Lich or Other type of MM/Rit with Splinter Weapon and AoEs/Ele with AOE
Healers
Scythe Builds+Splinter weapon here is damage number heaven.
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Old Nov 04, 2010, 12:39 AM // 00:39   #259
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I did it easilly without geting pushed back at all using two UA hero monks behind the baricade, me as nuker, SoS sin, Splinter Barrage ranger, and a derv.

Using Weakness Trap + Black Powder Mine along with a nuker with Ebsoh makes it ridiculously easy.

I want to try and do it with 5 heroes on my other characters, but I can be bothered with getting them infused yet.
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Old Nov 04, 2010, 04:08 AM // 04:08   #260
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Quote:
Originally Posted by Nekodesu View Post
I don't see why anybody even wanna play an """""""""""""""ONLINE"""""""""""" game if you don't intend to play online, that's kinda selfish thinking.
Because other people like the idea of playing a single-player RPG where the towns are filled with chatter and people to show off to / chat with whenever you so desire. This is a very common desire, and it's time for people to stop throwing up the "BUT IT'S ONLIIIIIIINE!" card as if it means anything. ANet knows damn well that it needs to cater to solo players, players who play with small groups, AND players that enjoy PUGs if they want GW2 to do well.


Quote:
Originally Posted by Arkantos View Post
Sounds like those people fail to realize that it's an online multiplayer game. If you want to play a game by yourself, don't waste your time playing an online game and then crying on forums about it.
Same to you, with the added nugget that you didn't even read the post you quoted:
Quote:
Even with guildies it takes like an hour to form a group.
Which is a very damn good reason why it's better to play solo sometimes.

Last edited by Skyy High; Nov 04, 2010 at 04:11 AM // 04:11..
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